ZBrushCentral

Transpose rigging and uv seams tearing apart

Hello, i have spent good amount of time to figure out and fix the problem i have without success.
Let me explain, i download a obj file with texture map, imported in zbrush with textures, all good…
My problem is when i try to rig and pose the model…when i rotate and move model is tearing apart, usually from uv seams.
I tried to unwrap uv that did not work, i tried to zremesh and dynamesh and i lose the texture.
So how can i pose it with out tears and gaps?

Thanks.

Here is an example, everthing was good untill i rigged and moved it
Screen Shot 2018-11-20 at 20.06.22.jpg

Attachments

Screen Shot 2018-11-20 at 20.06.22.jpg