ZBrushCentral

Transpose model & subtools at same time

Hi all.

How can we transpose a model, and all the subtools too?
[transpose.jpg]

as you can see from my example, I have loaded the demo soldier into Zbrush and attempted to pose him…

only his naked bits like to move :o … how might I keep him decent?

I want to port my models into Zbrush and paint cloth geometry on them, and then later use them to pose in a Zbrush painting.

I have also tryed cloning all the Subtools, and adding them onto the main mesh… I get the same results.

The only solution I can think of is to port him back into blender and boolean all the cloths to the main mesh.
well either than or rig him, and pose him there, then port him back to Zbrush for my scene.

If this topic has already got addressed somewhere else please excuse me, I did a brief search before posting, and found nothing on this subject.

Thanks in advanced for any enlightenment .

:sunglasses: :+1:

Any chance that switching subtools and trying “replay last stroke” might work?

Hi friend i think they will probably add a new tool in the subtool panel:
group tool

Andreseloy

Hi Mario!

Thanks , I agree the group tool would be nice :slight_smile:
:sunglasses: :+1:

Hello billrobertson42!

YOur method works!!

Thank you verry much for this :slight_smile:

This works great!

I hope some day we can select multiple subtools, so we can mask/ Transpose/paint/ model everything at the same time.

I am so in love with my Zbrush 3!!!

Yes. It works, but a group tool will be better.

Using this method you can only rotate 1 armband into place on this particular model. If every subtool has it’s own subtool “layer” it works great. I’m sure there will be a fix for this soon.

Wow Bill! That needs a Zscript, STAT! :smiley:

Actually, no, it doesn’t work. I tried recording strokes, and it doesn’t work. :stuck_out_tongue:

I recorded, and then tried replaying the strokes. Replaying the strokes didn’t seem to trigger the creation of the transpose line, or the topological masking.

hello i find som solution for this by using z script, after positioning the transpose line star recording and sayd no for initialising zbrush on starting the zscript, after that make your topological masking, and do the pose, stop the recording, select the subtool and load and aply the script , redoo the operation for all the sub tool concerned by the position, after return to the body, and redoo al.
sorry if my inglish is not good.

Oops, I started a new topic even though an old one already existed on the subject. Well, for added confusion, let me copy-paste my message here:

I’ve been thinking… here are a few points:

  1. MeshInsert merges two polymeshes into one mesh, so that they can be Transposed together

  2. In the SubTool menu, the GrpSplit button takes them apart into separate subtools again.

… I guess this would be a way to transpose multiple subtools simultaneously? Imagine a shirt and a sleeve.

  1. MeshInsert the body and the shirt into the same mesh

  2. Transpose them together

  3. GrpSplit them back into separate SubTools

It would work at least in theory. The problem is, that the objects will lose their multiple levels of resolution in the process, since variable-resolution meshes cannot be merged together. You can work around this by only using the highest resolution of both meshes (then DelLower), then reconstructing the subdivision, but it’s tad fiddly. Also, the automatic masking (ctrl-drag on mesh) doesn’t work very well with meshes that have multiple elements.

So I guess the main question is: what are Pixologic’s plans regarding transposing of multiple subtools simultaneously?

Well…I have stupit problem. In 3D Max, I have created Scull and Jaw, then those two meshes grouped in to one, called SCULL, exported as OBJ, imported in ZB3, then in to Subtool, press GrpSplit…and now I should have scull and jaw, BUT, nothing happens. Here is a screen from 3DS before grouping.

Strange

Attachments

screen.jpg

I haven’t had much time for zb or zbc lately and I forgot all about this thread. That’s cool that it worked!