ZBrushCentral

Transpose master rigging question

Hi,

Im relatively new to Zbrush, but have sculpted my first character and would now like to pose it. Im looking into using the transpose master rigging system to do this.

My sculpt is currently too heavy to manipulate the zspheres very well (on my computer) and I was wondering If there was some way I could pose using a lower poly version and retroject the details somehow?

Any help would be much appreciated

Nick

Sure! This is the whole idea behind Transpose Master. It automates the process of posing your model at its lowest levels of subdivision, then propagating the changes at the highest. So you would be posing the low sub-d version of the model with Zspheres or transpose or any other way you saw fit, and TM will apply those changes to your original high res model.

If you don’t have a multiple subdivision level tool with a low poly version of your model, then you first need to create one to get the most out of TM. You want to do this before posing. So you’ll need to create a low poly version of your model first with Zremesher or otherwise, subdivide the new version back up to multiple subd levels sufficient to hold the detail, then transfer the detail from the original mesh to the new mesh.

Of course! It sounds so obvious now :slight_smile:

Thanks for the help :slight_smile: