ZBrushCentral

Transpose master resolution issue

Hello!

I have an issue with Transpose master. I have a character model (with a few subtools). The base of the character is currently at 5 subdivs. When I Tpose subdiv and transfer the details from the tposed mesh back to the high res version everything seems to work just fine, but when I inspect the model I can see that there has been loss of detail. The mesh is still at 5 subdivisons, but it looks like someone went over it with the smooth brush. Skin details are gone etc. Is this normal or some glitch?

Thank you! :slight_smile:

Hello @MartinE

Sorry you’re having some trouble!

Quick question–did you significantly alter the scale of any portions of your low poly TPose mesh before sending it back?

If not, are you able to post some before and after screenshots of your main tool and the Tpose mesh so we can see what was done to them? Any description you can provide about your process would be helpful. The answer is probably in your process someplace.

Thank you! :slightly_smiling_face:

Hello Spyndel!

Thanks for getting back to me on this. I tried exporting and importing the model in to a new project and that resolved the issue. Thank you! :slight_smile: