ZBrushCentral

Transpose master question

hello! is there a way, while using the plug in “transpose master”, to have independently a reference mesh: i have for example costumes, with many accessories, to adapt from a male body to a female one: i wanted to use transpose master to adapt all the elements of the costume, but to be able to have visible the female body of “arrival”… thank you of your help!

hello! I found the solution: you do “transpose master”; then you import, as another subtool, the reference tool you nedd; then you sculpt on the “transpose object”…Once ok, you DELETE the imported mesh, then you can click transpose to get back the diffreent subtools!