Something I really appreciated about using 3DCoat was their very intuitive transpose tool. I was quickly able to reshape specific areas of awkward shaped meshes easily like this:
I have tried using the move gizmo tool, as well as the transpose tool, and also the deformer palette in the move gizmo settings but none of them seem to let me work with the mesh in the way that I want to like above.
My question is, what is the closest Zbrush workflow to the above shown, that will allow me to scale and flatten, and fatten, and bend irregular objects over specific regions, like that?