Hey Pxologic Team!
I ran into an odd one while working today, and I hope you guys can help me out. It seems to be the operation between zbrush identifying a surface with transparency enabled and executing the appropriate zmodeler operation.
In this example, I’m inserting a Cube3D and replacing it with a Polycube for the quads (shown in frame mode). Scaling it down inside another box which is a transparent package. The cursor is over the poly I want to qmesh.
When I perform the operation, it instead inserts an edgeloop.
It seems to be reading the closest trace it can detect on the outside of the model without regard to transparency, which in this case, would be the visible edge partially protruding through the outer portion of the mesh. Zmodeler operations work fine in solo.
Should I be able to model an object within another object independently? Is transparency only a visual reference that zmodeler ignores? Thanks for the help and insight!