Hi there fellow Zbrushers, I seem to have a little problem with a current sculpt.
I have a mesh that has been exported as obj out of maya, and been sculpted in zbrush with six subdivisions.
I created puv tiles in zbrush and created all my relevant maps. The problem arrives in maya, when I import the mesh and try a transfer attributes from the zbrush sculpted mesh to the maya animated mesh the uv’s get all messed up and so the maps wont work out of zbrush.
I have tried importing the mesh with the singleobject and a mulptiple object options.
I really want to tray and avoid re-sculpting the mesh.
Does anyone have any possible solutions to this?
Thanks
Arvind!