Hi There
I have been using Z-Brush to retopologise some models that were created using 3DSOM (a photogrammetry program). I found Z-Brush’s Z-Spheres fantastic for this but I am now trying to take the original textures and UV info that due to the photogrametry nature is pretty awful and completely random (bits of the textures are sporadicly thrown around the UV space) and project them onto my newly created model. The problem I’m having is how to transfer the original texture into a more sensible and usable texture map by possibly remapping the original UV info into a more sensible projection but updating the texture map in the process so i can then use this info to retexture the new model.
Is there any Z-Brush workflows that can help me acheive this possibly using maya or any other bit of kit?