My modeler created a character for our game, but after some play-testing later, we realized her rig failed under one condition - bending at the groin in certain positions. In order to fix this issue, she retopologized the low-poly version to fix the bending issues we were having. This has solved the issue here.
The issue with this is that, she has made some significant morph targets for the model, gaining weight, losing weight and becoming muscular. This was all done on the high poly model (which has subdivisions down to the original low poly base) The new model is different in topology and vertice count, but the shape of the original and new one are identical. Is there a easy way / good workflow to get these morph targets onto the new model?
Thanks so much for any and all help.