ZBrushCentral

Transfer Morph Targets Between Differing Models?

My modeler created a character for our game, but after some play-testing later, we realized her rig failed under one condition - bending at the groin in certain positions. In order to fix this issue, she retopologized the low-poly version to fix the bending issues we were having. This has solved the issue here.

The issue with this is that, she has made some significant morph targets for the model, gaining weight, losing weight and becoming muscular. This was all done on the high poly model (which has subdivisions down to the original low poly base) The new model is different in topology and vertice count, but the shape of the original and new one are identical. Is there a easy way / good workflow to get these morph targets onto the new model?

Thanks so much for any and all help.

For this task, I use the subtool Project All system from the old mesh to the new mesh, one level at a time.

I start at the lowest level of detail and clean up by hand after each projection before going to the next highest level.

There may be faster ways, but this gives me the mist control to ensure the morph functions right when I done. With practice, this flow only takes a few minutes per morph to be transferred.

If the original ZBrush files are lost, I use the reconstruct SubDs tool to reconstruct lower levels of topology.

-K

Is there another way to do this without project all?

I have the OBJ file of my morph target. It hast he same vertex count/order. I just need to load it as a morph target so change my current mode.