Hi, I am curious about a problem that Im sure comes up a lot:confused:. When doing digital work whether it be zBrush or other platforms how does one protect their work from being stolen? Is it simple a matter of making a logo or do you have to register the logo or name? How does one go about it? I
m new to this digital creation(although I have been a lurker then a member for some time) I would hate to post some amazing character then see it in some video game a year later. I realize everyone including myself takes inspiration from others but how do you own it so to speak? I thank you in advance:)
A trademark is for doing business, logos, characters (Ronald McDonald, Mickey Mouse), name brands, etc.
Sounds more like you’re referring to copyright, which is basically protects your IP (intellectual property). A copyright can also be a trademark. A trademark needs to be registered but a copyright doesn’t. Although they can be registered at a later date than when they’re used.
The laws vary in different countries. This makes it harder to fight international copyright infringement. What is legal in one country may not be in another.
I wouldn’t worry too much about it. Just don’t post the 3D file or information about the model you don’t want shared, e.g., wireframes, etc. Copyright theft happens and it sucks when it happens to you but it’s usually not worth the time and effort to fight it. Ask yourself if it’s worth the time and money to go after someone. I’m not saying don’t try and stop it but sometimes it’s better to move on and not stress over it. I would still at a minimum ask them to cease and desist.
That said it’s very important for artists to understand copyright law. This can be critical when doing work for someone else. Make sure it’s clear in all documentation about who owns which rights when it comes to creative work. Some people think just because they paid someone to create something that they own it, but that’s not always the case. Make sure both parties know what they’re agreeing to. Don’t sign something you’re not comfortable with or don’t completely understand. And don’t hand over work, especially original files, until an agreement is signed and in most cases money or compensation is paid.
I’m sure any freelance artist can tell about a bad experience with a client. I had one client that really screwed people over any chance he got. I thought it’d be different with me so I took the job. Bad idea. Lost money and sleep on the deal but I’ve since moved on. I use that experience as a lesson learned for future projects and clients to avoid and always get an agreement signed and money in hand.
That is exactly the answer I was looking for. I thank you very much!
My Best Too You,
Ricky (mr.loco)