Hi @Hyd_Rider ,
Congrats on the project! I’m glad you liked the experience in ZBrush for iPad!
Surface Noise is not currently in ZBrush for Ipad. There are a number of popular desktop features we are still working on getting into the iPad app in future updates.
I think it looks really good!
In the iPad app you can still use brushes with alphas to “stamp in” hi res detail like a rough cloth texture if that’s what you want to do.
Your model will need to be in multi -res form to get the best results doing this. This means the mesh has multiple subdivision levels that have been divided up from a low poly base with clean, well shaped quads. In order to put any mesh in this form it (optionally) involves fusing any overlapping pieces of geometry into a single mesh piece, then retopologizing the mesh into a clean low poly base mesh with Zremesher or otherwise. Once you have the new base mesh, subdivide it, then project the detail from the original meshes onto the new in order to regain the medium to high res detail that was lost in the transition to low poly.
This will give you a multi-res mesh that is highly responsive to fine detail at the highest subdivision levels. From here you can assign an alpha ( you can create and load custom alphas that do not ship with Zbrush) to most of the sculpting brushes to produce different effects. You can also change the stroke type to something like “Spray” and adjust the parameters for a more randomized stroke. Using something like the Layers brush you should be able to easily spray a fine cloth-like noise over the surface. Use masking to protect ares you don’t want to be affected by the stroke. This is often easier to do if you have well-defined polygroups.
