HI everyone,
I am pretty new to zbrush and so far, it is absolutely amazing and I have lots of fun with it
Just some little background knowledge about me. Until I started with zbrush I have always been modeling in my 3D software, so I know how the topology of a character should look.
My question would be, when is the best way to do topology in zbrush? Are you planning it out from the beginning, doing a basic model with the right topology and then sculpt on it? Are you sculpting the whole character without really taking care of it and then doing it afterwards? What’s your way? I am still a little bit unsure about it and it would be great to have your input. I looked into some tutorials, but they are mainly showing how to do it. But for me, it would be more interesting to know the general working order.
Thanks a lot and have a lovely evening
Anna