ZBrushCentral

Topology/Zsphere Anatomy Issue

I guess when I created my Zsphere model I placed the hands wrong so now in the later stage of detailing and posing I noticed the topology is off for the flow of the muscle anatomy of the forearm to the hand at least from my point of veiw
or am I just imagining this…

so I figure what I need to do is detach the mesh at the hand and wrist and reconnect the topolgy somehow and either rotate the hand to fit or move the topology of the wrist around so its not so twisted

also what is the best way to place the default zsphere hands so in the future this doesn’t happen again

is there a quick fix for this in zbrush so I don’t have to backtrack…
Thanx alot;)

Attachments

arm.jpg

hand.jpg

Also is it possible to rotate say like the arm or wrist around like in the pic I have or can you just move it cause I can’t seem to get it to work
Hope that makes sense
Thanx

Attachments

rotate.jpg

nvm this thread I figured it out I think
Thanx

omg Nope, I need help with the 1st post!!