I guess when I created my Zsphere model I placed the hands wrong so now in the later stage of detailing and posing I noticed the topology is off for the flow of the muscle anatomy of the forearm to the hand at least from my point of veiw
or am I just imagining this…
so I figure what I need to do is detach the mesh at the hand and wrist and reconnect the topolgy somehow and either rotate the hand to fit or move the topology of the wrist around so its not so twisted
also what is the best way to place the default zsphere hands so in the future this doesn’t happen again
is there a quick fix for this in zbrush so I don’t have to backtrack…
Thanx alot;)