Hi, I am new to Zbrush. I’ve been coming across the Topology option in ZBC quite often but have only a vague idea about what it does. My guess is that it is used to generate a new mesh with more evenly distributed vertices. So if a model has too many vertices concentrated on the hands and fewer vertices on the arm, retopologizing would spread the vertices evenly, thus enabling consistent detailing and sculpting on the entire limb.
Is this correct? if it is correct, how do I retopologize? the one thread everyone seems to be pointing at leaves me confused and clueless. I would prefer a crisper and simpler explanation as to the what, why and how of topology.
!) What is topology?
2) Why do we retopologize?
3) Is it a manual exercise or is there another way to retopologize?
4) Why do I need to create a ZSphere to use the topology feature?
5) The mesh of my model is too complex upon activating the topology button. What am i supposed to do with a complex mesh like that?
Please advise and guide.