Hello! This is my first official post on these forums, but have been a follower since version 1 of zbrush. I just finally started trying to take my zbrush sculpts to a level where I can give them to someone to animate them and I am running into a few snags. I work primarily in Cinema 4D and mostly do sculpts in zbrush on the side as a tool, so I know most 3D terminology but when it comes to some things in Zbrush I get a bit confused.
Basically I have a model of a creature I am sculpting, that I would like to send to an animator who will then put it in cinema 4D, rig it, and do some basic animations with it. (not full walk cycles or anything but some simple arm/body/head movements). I have separated the models body/head into separate sub tools and have them both around 2-4 million polys. Basically I am now at a point where my model is causing my machine to beach ball every time I do anything with him. (for reference I run a 8 core mac pro, 16gb of RAM, OSX lion, and a ATI Radeon 5870 HD 1gb card)
When I turn on polyframe mode I get this… which isnt pretty at all, and is almost guaranteed what is causing my issues. The polygons are overlapping, facing odd directions, and are way to condensed. I understand what I will probably have to do is re-topologize the model and clean up the model into better geometry and probably (for performance reasons) separate the model into smaller subtools/polygroups. I pasted a picture below of the model in its current form. What I am concerned with is that I did something wrong along the way and possibly need to redo parts of the body to make this work? I would basically like to keep most of the current detail but re-project the topology somehow, but really am lost on where to start… I tried watching some of the classroom videos but am not quite sure which route to take… Qremesher? Reproject? Decimation tool? I posted some pics of the model below for reference. Also note that I saved different versions of the model before I made all the drastic changes that are happening now so I can always revert back if needed. Thanks for reading through this, and hopefully I can get pointed in the right direction!