It dont seem to matter what I do Zbrush just dont like hands. Even If i try to edit a supplied model, super avereage man and just preview the mesh while in edit topology, not even projected, it makes a complete mess of the hands. This is so odd as the hands topology looks fine.
Can somone help please as this is holding me up badly. Try doing the following.
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Load your model or suer average man and bring him into rigging mode.
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Sellect same mesh for topology and just press preview. All looks fine apaert from hands fold up and show holes.
Im having to build a new topology froom scatch just to correct one or two mistakes in my topology. Zbrush just cant produce a clean mesh even if the topology was made in zbrush in the first place. This a major issue im having other than not being able to scale zoom in close enougth which is in my other thread.