Does anyone got a fix for this topology brush bug? All those weird polygons are being drawn to some random point floating in the random spot in a viewport (not attached to mesh in any way). This point appeared by itself and cannot be deleted by any means.
I contacted ZBrush support about it but they never replied. Then I contacted them again to ask why are they not replying and I didn’t reply either.
Googled it like 40 times trying to phrase it in a various ways and got 0 results.
Deleting the “infected” edges and redrawing them again yields same or worse result.