Hi guys, finally going to start a sketchbook with studies and tests…the work around here is quite intimidating!
thanks for viewing!
toddd
[](javascript:zb_insimg(‘212138’,‘skull.jpg’,1,0))
Hi guys, finally going to start a sketchbook with studies and tests…the work around here is quite intimidating!
thanks for viewing!
toddd
[](javascript:zb_insimg(‘212138’,‘skull.jpg’,1,0))
Liked the hulk one, keep going!
thanks Cezar!
A speed-sculpt based on a sketch I did on paper while on vacation.
thanks for viewing!
t.
](javascript:zb_insimg(‘214594’,‘mixer-01.jpg’,1,0))1 little progress, anyone know of a good zbrush lighting/rendering tutorial?
[character_front-01.jpg[/ATT]%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=214704)
Here are a couple threads with some good info:
http://www.zbrushcentral.com/showthread.php?t=91777
http://www.zbrushcentral.com/showthread.php?t=92983
There’s also the documentation included with Z4. It’s in the Documentation folder, where you installed ZBrush.
And don’t forget to check out the many other beta tester threads: http://www.zbrushcentral.com/forumdisplay.php?f=112 You’ll find a lot of helpful info.
Cool Todd! I especially like your baseball cap guy sculpt a lot. I personally don’t know of any ZBrush rendering tutorials but I’m sure there are some out there, check Gnomon maybe?.. I deter to my Scott Spencer ZBrush book for all that stuff, even though it’s old it’s still really helpful. Check it out.
Thanks Auric, I checked those links out… I think I am going to need a little more time to completely understand it all. Any tips for positioning lights, I really would love to have a visual indicator in the veiwport to let me know where exactly the light is.
Thanks Moni, I liked the toon sculpt you did of yourself, nice work!
Here’s another sculpt based on a sketch from my sketchbook. Some post in PS to do some of the things I cant do in ZB yet
[attach=214965]beach+sketch-01_small.jpg[/attach]
I love the last one!!! superb
I created a new female base mesh in 3ds Max, and started sculpting as time permits. She still needs plenty of work, hands need to be refined, props added, and obviously hair
[cowgirl_wip-01.jpg[/ATT]%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=224351)
Updated, hair, some adjustments and guns added
Small update, had a little time to work on her again. Refined her face, hat, and vest and added new hair. Ponytails were proving to be hard to duplicate in my tests with 3ds max’s hair and fur, so they were axed Hands have some progress, still more to do there.
thanks for commenting/viewing
todd
[cgirl_update-01.jpg[/ATT]%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=225537)
Now I know why the west was so wild. looking good!
I love the cartoony guys, great work.
And cow girl is hot.
Dig it
Matt
Thanks for the comments guys!
I’ve been reading/testing to try to get a lifelike skin material for the cowgirl character. This is my first simple test with a speedsculpt I created not long ago. Once I am completely happy with the results, the cowgirl will be back on track Some great info here on ZBC as well as on cgfeedback.
Technical info:
[sss2-002.jpg[/ATT]%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=226317)
Speed sculpt done over 3.5 hours tonight…all in zbrush with zsperes2. cloth base meshes in 3ds max with Wrapit. Still needs more work
small update, dogs are very early wip.
[attach=241230]wg-03.jpg[/attach]
great details and good style. keep going
small update to this guy, his body is all 1 mesh now, and I did a little work on the dogs.
[pack-01.jpg[/ATT]%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=244986)
2 hour sculpt…not that fast- just doodling
[ds_lady-01.jpg[/ATT]%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=245039)