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TiPche - Real time Character study

Hi guys,
This is a personal project that I’ve been working in the past weeks. It’s based on the concept art by Yasen Stoilov.
I’ve started this project to learn a bit more about the rigging process in Maya. Also, I’ve done a few blend shapes using Zbrush layers and imported them into Unreal Engine for an idle animation test.
I have to thank my friends Caio Cipó, Tecles Almeida, and Felipe Marques for helping me during the process.







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