Would not it be nice to have a decimation master done on quads like Zremesher, though, without trying to leave the polygons the same size? So we could have a cube with 1 million polygons and turn it into one with 6 polygons. Is it possible to do this with Zscript?
It would be incredibly difficult to do what you want. If you could code it, then you would create a dynamic library which worked on an OBJ file which was imported using zscript into ZBrush when done.
The problem lies in how a mesh with quads differs from one with tris. Decimation Master is designed to preserve as much detail as possible. It achieves this by having some areas with smaller triangles, such as a character’s face which has more detail, and some with large triangles such as a character’s back which has much less detail. This is possible because it’s fairly easy to join triangles of different sizes together.
Quads are a different matter. For anything but the simplest shapes, it is very difficult to maintain detail and reduce the polygon count. The only way you could do it is to use triangles to join smaller quads to larger ones. This ruins the point of having quads. That’s why ZRemesher is a mid to low resolution solution, and why detail can get lost using it.
Thanks!