Hi,
Can anyone tell me how to get Photoshop CS to export 16bit TIF files so they are compatible with Zbrush? Or any format from CS that is 16bit and Zbrush readable?
Thanks,
Jamie
Hi,
Can anyone tell me how to get Photoshop CS to export 16bit TIF files so they are compatible with Zbrush? Or any format from CS that is 16bit and Zbrush readable?
Thanks,
Jamie
Sorry - you can’t - Photoshop is not capable. My best recommendation is Cinepaint (free - OpenSource), as it is the film industry workhorse these days, especailly with Open EXR from ILM. I stopped using Photoshop a year ago, it’s so far behind as it tries to cater to so many that fustration took it’s toll.
CS supports 16bit, only problem is the tif format (when in 16bit greyscale) doesnt seem to be compatible with zbrush…
Ok - CS accepts a goofball implementation of the 16bit structure.
Just so I’m not spammed to death - I was a longtime Adobe supporter and guru, I have all the articles to prove it. I have used Photoshop since before it was called Photoshop and know what it was originally developed for - and I don’t care what the documentation says - it does not handle 16bit files even close to properly.
Adobe’s lawyers can commence firing - I have my Nomex underwear on.
Don’t forget the gel.
Just an FYI: ZBrush can write and read Photoshop 16-bits gray-scale format.
I realise Zbrush can read 16bit tif format, however when I save them out of photoshop cs, it will not recognize the files. any ideas? and yes, it is spelt tif, not tiff
I’m sorry if I wasn’t clear enough in the last post.
Photoshop to ZBrush) In Photoshop: Create a greyscale image with 16 bit depth. Save as a PSD (not TIF). Import into ZBrush.
ZBrush to Photoshop) In ZBrush: Select the 16 bit alpha and export it as a PSD. Open it in Photoshop.
Ahha! Thanks. Now another question… is there any way to view multiple maps on one object at the same time? i.e. to check seams on bump/colour etc?