Thor base sculpt:
[attach=96144]Thor_WIP02.jpg[/attach]
Roughing in some armor in Zbrush via masks.
[attach=96145]Thor_WIP03.jpg[/attach]
Doing the armor in Zbrush is probably not the best way to go about this is it? I think I need to model it in maya to get the shapes then import it as a sub-object for more control and better edges.
How do you folks normally go about hard edges or armor?