This is going to sound somewhat funny but I am very serious. I am left handed and use a wacom tablet in zbrush for everything. But I can also proficiently use my right hand for anything mouse related. It struck me today that it would be very efficient in zbrush to draw with my left hand with the tablet and then zoom, tumble the model with my right hand mouse or track ball. Basically I want to simulate that I am holding the model in my right hand and sculpting it with my left.
This is an interesting idea but I would think that this would only be feasible with some kind of dedicated system that would need the OS (as well as ZBrush) to be set up to handle input from the two devices at the same time. Perhaps something of the sort will happen if 3D monitors, or some other similar technology, becomes popular.
exactly marcus!
how about ZOS? (sorry to bother you)
chem!
Im in the same situation.
Left handed but using my right hand for everything mouse related.
Cinema 4d counterstrike etc.
I tried using my right hand to sculpt as it should be the same deal as i can
navigate through apps and games very precise.
Youd think so ! Found out my right hand has no soul
It be nice to have such a feature in zbrush even though i dont see it as a neccesarity.
3dconnexion navigators can navigate with the other hand but i dont know
if its limited to using either that or the mouse?
I know its not possible in zbrush tho.
Remember the good ol days when the cops would have had a good laugh and given you a ride home for something like that?
They should make a ball that you hold on too with your hand and when you move the ball around it moves the model around. Like your holding it.
wooooooo
I’ll imagine it tonight and make someone make it in reality.
-peace
I would only say you have 10-15% time advantage over other artists. People who are just right handed use tablet for everything.
But its pretty cool if i was able to do this.
That is cool, but it’s way too complex for a home based product.
A simpler solution would be a wireless rechargeable ball with a counterweighted ball bearing contained inside the balls center.
Half of this free moving counter weighted internal bearing is comprised of a magnet.
Inside the ball surrounding the casing holding this ball bearing are 6 magnetometer square shaped sensors(top/bottom/left/right/front/back)
They are used to detect the magnets position.
Sega used a magnet inside a ball casing surrounded by 4 sensors to make their analog sticks for the Dreamcast.
The ball moves around, but the counterweighted magnetic bearing stays put. The sensors move around this non moving bearing.
This is how the user rotates the model. It’s also how the the ball detects where the users fingers are in relation to the model.
Two pressure sensitive foot control pedals are used for adding, and subtracting geo to the model. One for add, one for subtract, maybe a third one for zooming in and out.
The ball has silicone skin on it’s surface. The surface of the ball under this silicone skin has a conductive and resistive layer applied to it. When enough force/pressure is applied through the silicone skin it causes these layers to touch and form an electrical charge.
This is how the ball senses the fingers placement/motions.
A certain amount of inward force is needed to register these forces in conjunction with the pedals for adding and subtract.
Personally I cant wait for these IR web cameras to come to the market. They can sense finger and body movement and distance and what not at 25 frames a second. Maybe Xbox’s Natal camera (like the controllers) will hook up to and be reconized by PC’s. If that’s possible, maybe someone will write a Zscript or something to make it work with Zbrush.