ZBrushCentral

They said it couldn't be done - Here Nov 19

I bought and am learning the fabulous ZBrush specifically for making organic 3D objects to use in Adobe Atmosphere, which i’ve been beta testing for most of 3 years and which is my favorite graphics app. :smiley:

:small_orange_diamond:Yes, on November 19, Adobe Atmosphere will come out of “perpetual beta”!

I think ZBrush and Atmosphere are the perfect pair for creating programmable (JavaScript), immersive, photorealistic, physics/animation/video/sound enabled, 3D environments - which run from inside web pages through an MSIE plugin.

Have been talking up ZB in the Atmo forum, since discovering it a few months ago, and people were quite excited.

Now that Atmo is finally going to be out of beta, i wanted folks here to know about it as well.

Atmo announcement

Product Page

one of several web sites dedicated to Atmo

To Adobe Atmo forum (i think you have to register for Adobe’s fora)

If there is any interest, i would be happy to answer any questions about Atmosphere, or lead a live guided tour through some of the first Atmo worlds - provided i’m not abusing the TOS here.

I’m very excited about the possibilities of ZB and Atmo together, but if this is not an appropriate post here, please accept my apology and delete it :slight_smile:

Oh! Guess i should add that i’m not connected in any way to Adobe, except as a user and tester of their products.

hi :slight_smile:

Atmosphere is a good software for 3d environement, also you have another software wich do same and better, and now is free under open software licence.

Scol : developpement language for 3d environnement online.
Scs : world builder and interaction builder
server: server scol for hosting your world.

Hi Fouad B.

Thanks! I’ll have a look see :smiley:

Did a search on Google tonight for SCOL and was not able to learn very much:
:small_orange_diamond: Don’t read French
:small_orange_diamond: Couldn’t find an English list of features

Can anyone tell me:
:small_orange_diamond: Is SCOL Unix/Linux only (seems to be)
:small_orange_diamond: What are it’s features?

Fouad B. What are the reasons you consider SCOL better than Atmosphere (other than what you mentioned, free and open source)?

If it’s really not programmable and viewable on Windows, that certainly limits the audience.

Thanks in advance :stuck_out_tongue:

<BLOCKQUOTE>quote:</font><HR>If it’s really not programmable and viewable on Windows, that certainly limits the audience.<HR></BLOCKQUOTE>

Hm. That’s funny, because I can’t run Atmosphere on the Mac Os. I’d say that limits me quite a bit.

You’d think that over 3 years of development might have yielded something more than a plug-in for the Windows platform.

<BLOCKQUOTE>quote:</font><HR>You’d think that over 3 years of development might have yielded something more than a plug-in for the Windows platform.<HR></BLOCKQUOTE>

Would have been great. A Mac version is in the works, but who can say when. Of course Adobe had to target the biggest market first.

And a lot more was developed than the player. The Builder was a much larger effort then the player, plus integrating Viewpoint 3D, the Havok physics engine and the JavaScript API. Resources also went into the free and open source Collaboration Server (for sharing the rendered environments, enabling chat, picure and file swapping, synchronization, avatars, etc.).

Getting immersive 3D to work over the web is no small effort :slight_smile: