Depending on subtool distance from origin it greatly affects shadow rendering for all subtools in the scene, not just the one far from origin. Even just having a sphere 10 units away from origin and your main model will result in the shadow rendering creating weird streaking on the model where shadows aren’t really happening.
Simple way to reproduce this, load the DemoHead.ZPR, do a render, shadows look clean.
Append a sphere, move it up 10 units. Render the head again, a bunch of weird surface streaking starts to happen in the lit areas. Deleting the sphere allows it to render properly again.
Example, DemoHead rendered all default settings:
Now rendered again with sphere appended and moved up around 10 units.
Increasing rays drastically has seemingly no effect on it either.