Hi,
I was making some pants for this figure. I needed to split the pants in the front to make a fly but also for a neater UV map I split the pants in four, two front panels, two back panels. So I hid one front panel, Split it to it’s on sub tool layer, in doing so, got the fly made but wanted to weld the pants back together but when I merged the two subtool layers together I found that using the Topological brush the seams were not welded. They do match. When I used the Weld Points MOST took but under the crotch area where the fly that I made ends there are a few stranglers that while they match I just can’t get to them to pull them close enough to get the Weld Points function to operate.
I know that in some modeling programs there is a snap points option. Is there a similar function in ZBrush that may help me get these last few reconnected?? Is so how do I go about this?
I’m not very good at allot of this so trying my best here…
Thanks so much
Richard