ZBrushCentral

The zbrush engine...

Hey all just wondering, howcome zbrush can handle millions of polygons in real time and yet most game engines can only handle couple of thousand onscreen at once? so i wondered what is so special about zbrush engine why havnt games harnest the power of the zbrush engine? lastest consoles seem to be much more powerful than pc’s that run zbrush.

Fudge

…just a difference of coding :wink:

also games need to calculat allot more things ai, physics, animation etc etc :slight_smile: