Hi all,
I am yet to produce anything finished with ZBrush… :o So far I’ve only been experimenting and familiarizing myself with the tools. But it’s been an exciting voyage of discovery regardless.
There’s one thing I’d like to learn about the easy way rather than the hard way, and that is the overall workflow involved in creating a posed, detailed model into the scene.
What I mean, is that ZSpheres are a great starting point for creating and posing a character, but it’s mainly good for sketching - adding more details with ZSpheres has seemed rather difficult to me.
Then there’s the Adaptive Skin that you can edit even when building your ZSphere model. This is a handy way to add detail to the model, but if you change the ZSpheres too much, you may lose the changes to the skin, or they may “explode” strangely.
I would otherwise pose the ZSphere model before adding detail, but if you pose the model, you cannot use Symmetry any more. But you cannot pose it after adding detail, either, because then all the editing you’ve done on the skin may be lost.
So what kind of order of doing things, what kind of workflow would you suggest for creating a posed, detailed character?
Thanks.