A piece freely inspired on an old work I found online some time ago, entirely created and rendered in ZBrush, with a bit of final post-production in Photoshop.
The goal was to achieve a cinematic look with a single-pass render directly in ZBrush — an old but gold way of presenting a piece!
All materials were handcrafted using multi-layer shaders, the Material Mixer, and BPR Filters, without ever leaving ZBrush.
The only work done in Photoshop was adding a few subtle sparkle effects and some color correction
1 Like