I was into making video games, and the models we used to use for them were composed of blocky polygons, and the detail was present in colour textures on the surface.
I first saw zbrush and sculpting in general last year and I was totally shocked when I saw the professional level you get when you use sculpting software.
All the models were amazing to look at! When I first saw a sculpted model I thought it must have been some genius that made it and I was jealous and envious and felt like a stupid idiot.
But then I went a downloaded zbrush and had my first go at it and I realized these amazing models are pretty much made by any of us, its just the new modelling style helps you make models this lifelike.
Now, I look at colour photos and they just look dead to me, because ive seen too much real art, now even looking real looks fake to me!
Like a lot of us say, a lot of sculpted models just wir past the bottom row never seeing a single comment because its just noones really thrilled about it anymore.
I imagine in the future, all this sculpting lifelikeness we get will all get taken for granted and all the old games will just look c grade instead of b grade and the kids wont be thrilled by them anymore.
With the advent of the new geometry shader with the latest cards out. (which look really big in the computer, you can hardly fit them in anymore) we can now perform displacement mapping on the fly and have the exact model going in the game realtime… and everyone is going to expect this graphics, and games wont be lesser to the movie graphics we see on the tv - which always was better offline up until about now.
Theres SSS shaders coming out for the new video cards to handle and we can draw so many points we should be able to do hair per strand very soon.
But if you want someone to even blink an eyelid when they see your sculpt it better be damn good. And its all old news now.