ZBrushCentral

The steps to making steps?

Hi everyone, I’m trying to make some steps using multimarkered planks, but I can’t figure how to rotate them on a specific Axis. I just get aimless rotation. Also how can I get sharp edges on the planks? Can anyone help? Thanks much. 50.

I’m not good at multimarking myself , but about the round corners , they popped up because you resized the cube a lot.
Maybe try to make a unified skin of that board with smoothing set to 0 instead of 10 , that will trigger cubical skinning which should give you hard edges.

Try sizing the proportion of your object within the Tools>Modifiers menu. Once you have the object to the right proportion, you can scale without distorting.

Edit: Perhaps you need to make sure you have increased HDivide and VDivide under Tools>Initialize…

You can rotate using the rotate tool by grabbing the rotate gyro by the colored bars: Red, Green or Blue. This will contrain it to a specific axis.

heres a quick zsc. workaround.click on show actions in scripts pallete.mm.zipand here
steps.zip

Hi Kid of 50
For this sort of things, an spiral staircase, I suppose? use the Jay Script :slight_smile:
Or better the InBetweener Inside the Programm
but with this last you will obtain the staircase yes but not the Markers of each steps and not a polymesh !
But you can choose any things, angle of rotation, x,y,z parameters etc…Try it !
Hope this help !
Pilou

Very quicky example
You position the first step, and the last with the mouse at any position in space and SIZE,so you can simulate a sort of perspective,colors too :slight_smile: !!! that’s all :slight_smile:
You can also introduce x,y,z, rotation precise data ! A very funny script ! Help inside !
With the Inbetweener it’s just an image of objects, I don’t believe that you can make molymesh with it!
(in another version maybe :slight_smile: Someone have a trick ?

With the Jay script you obtain each objects with markers and polymesh but you must move with handy each steps on one axe after drawing the steps rotation!
Ask Jay to input the rotation incremented in space :slight_smile:
Choose your better method :slight_smile:

Hi Everyone! Namek, thanks about the edges info, that helped. Gary, I played your scripts and that helped too. Kaz, I will set the modifiers like you said. I was trying to rotate the parts of the MM tool and was not getting a gyro. I was trying to do it differently, that’s much easier. And Pilou, thanks for pointing me to the Jayscript and Inbetweener. I am over this little hurdle and back in the race. Thanks guys! 50.

Tool>Modifiers>SH and SV will control whether the edges are smoothed or not. SH is horizonal smoothing, and SV is vertical smoothing. Turning both off will give all of the step edges sharp corners.

It can also be used (among many other things) to turn a sphere into a gemstone. :slight_smile:

ha! cant wait for your polymesh results, 50sKid!

without doubt thats the best way to do it! anyhow, here are some stairs done a different way (alphas). unperfect but quickly done! i bet that someone better at deformations could achieve much better stairs than i did:

clockwise from top:

alphaskin-tool created after placing resized cubes with sh+sv off at increments via the transformation-info sliders in gyro-mode (i goofed up at the lowest step :smiley: ). mrgbz-grab - the resulting alpha looks similar to the gradient alpha but with harsh - well - steps :slight_smile: alphaskin-settings: doublesided off, 64 by 64, smt=0 (cubical)

same tool with skew-applied

same tool with x-taper and y-gravity applied after fiddling with the crosshair and rotation in the tools deformation preview window (dragging it a bit below the tools base)

hi-res plane with same alpha applied. zoffset (the alpha-century way)

same as third tool but mirrored

  • juandel

Hi again, guys! Aurick, thank you for the SH-SV info. There’s alot of adjustments I haven’t played with yet. It works great! And it wan’t long ago I was trying to figure out how to make a gemstone, wish I’d known that then.
Juandel,…that’s just what I wanted! I hadn’t even thought about the deformations pallete! This will work fine. I wish I’d had this kind of support with another software I was using so it wouldn’t be sitting on my shelf. Much thank yous to everyone. Now, back to Z. 50.