looks great man. really impressive.
Bryan Wynia
BLOG
Thanks to all !
memling:here is the shader.
This is my mod for --E-- material.
I changed the color and the specular a bit.
Sorin Lupu
great shader and great work
thanks
Hi guys,
I will revive this thread and i will post my ZBrush work done over years. Some work was made some time ago using different versions of ZBrush. Hope you enjoy. Thanks!
The Gladiator Sculpts did some time ago for my portfolio.
Cheers,
Sorin
Another sculpt did some time ago for a presentation. The presentation can be found also on the ZBrushCentral posted by AMC pixel Factory with videos showing my procces. I know was some time ago but is fun to watch how i worked then. http://www.zbrushcentral.com/showthread.php?168963-AMC-pixel-factory-_sessions&highlight=diver All are renders from ZBrush.
Here are some portraits sculptures rendered in Maya with Mental Ray.
One of my recent personal projects where I used a lot the Insert Curve brush and Noise Maker for leather details. Love the way it’s works.
Cheers,
Sorin
Love your style man. Amazing sculptures!
Shyvana, my character entry done for Riot Art Challenge on Polycount. The highpoly was sculpted in ZBrush and posed using Transpose Master and Maya rigging. The final sculpture renders made in Keyshot using a simple HDR image setup scene. The clay material was made by using the default skin shader and then modified the translucence and color.
My work in progress character for low poly hard surface practice. I want to explore and try new workflows in Zbrush to archive some clean surfaces. I started by making a photobasking concept inspired by Weta’s Spiderman costumes and starred to work in Zbrush. All the renders are made in Marmoset Toolbag 2 using the ZBrush meshes. The skin is just polypaint and a skin material quickly done in Marmoset.
Cheers,
Sorin
Wow! One of the most lovely, nuanced faces I’ve seen in CG. And the suit design is fantastic. I’ll be following this!
Cheers!
Will
Excellent works!
Great job!
Happy new year guys and have fun next year!
nebular Thank you, glad you like my approach
harbottle Thanks a lot, I appreciate, love your work!
Masart Thank you!
eof3D Thank you!
Sorin
Armor work in progress
This is very cool. Really enjoy your work
sankar82 Thank you! Cheers!
A sculpt made some time ago at AMC, 2013 I think. Sculpted in ZBrush and using fibermesh for hair. Rendered in Maya with Mental Ray.
Cheers!
Sorin
Wonderful models, but most of all:
thank you very, very much for these tutorials!!
Hey ZbrushCentral,
The portrait sculpted over this weekend in ZBrush as a portraiture practice marathon. Started from a sphere as usual when I want to practice and move fast. The cloth was blocked in Marvelous Designer and then detailed in ZBrush using multiple layers of alphas on surface noise. Also I used the new tile nano plugin for creation of the main cloth details and love it. Rendered as multiple passes in ZBrush and then composed in Photoshop. More detailed rendered images after this post. Cheers!
Zbrush ScreeShot
Renders passes