Hey zBrushCentral, I’ve been away quite some time during a stint as a UI artist.
I’m doing my best to get back in step with my creature design and concept work, so I
grabbed Bryan Wynia’s TOD on CGSociety. I’m following his pipeline for a full creature
development cycle, and here’s my first week results! He has you start with multiple
quick sculpts based on the concept, and then do paintovers.
I posted my reference sheet as well, and some key phrases I honed in on from the story.
The Shadow Over Innsmouth is a short story by H.P Lovecraft, the gist of it being there’s a
town where the citizens made some pact with demons, and slowly turn into fishy/froggy sea
demons over time to serve Cthulu. I thought it was a great pick to do a concept of, it’s got a lot
of room to riff on a classic man/fish, ‘creature from the black lagoon’ archetype.
I’m really hoping to get some help narrowing down which the best one is for the final piece, I have
a few I’m leaning towards already, and I’m sure I see a few throwaways. Thank you in advance for
your feedback, and I hope you like the work!
REFERENCE:
These are my initial 6 sculpts, with renders grabbed out of zBrush.
These are my photoshop Paintovers, I had to split it into 2 parts for file size. At the start, I was spending about an hour on each of these, but
by the 3rd row, I was moving twice as fast. Bryan does a great job in his teaching of getting you to focus only on what’s important at any give
stage of the design. He asked for 25 iterations,
so I tried to do a few extra to really get the most out of learning the pipeline.
Thanks for taking a look, I’ve got an art test to do this week, but after that’s done,
I’ll be moving on to week 2 of the training, so when I get through that I’ll have more work to show!