ZBrushCentral

The problem with tools in 2.5D

There was one selected one tool on the stage. By chance, I created a second tool, where the first tool became inactive. How to make the first tool active?
underSeaScene_600

Hello,

In order to manipulate a 3d mesh, Edit mode must be active.

http://docs.pixologic.com/getting-started/basic-concepts/

If a mesh was drawn out as 2.5 Pixols on the canvas and you did not enter Edit mode with it before performing another action, then those Pixols are part of the 2.5 image on the canvas, and cannot be edited as a 3d mesh. You can either erase them, press Ctrl-N to clear the canvas, or use Ctrl-Z while a 2.5d tool is selected, which will then undo changes made to the canvas.

:slightly_smiling_face:

Yes, the 2.5D tool, added pixols to the canvas and saved the project. Cancel and return Ctrl+N does not work, Ctrl+Z - especially because there was an exit from the program. Everything turned out because I chose another tool, where the first one turned into a pixol of the image and I didn’t notice it.(I really love ZBrush for this “joke” :9 If you forget about it and take a few steps forward with switching Edit/Draw buttons, it will be like mine. Don’t go back and cheat.
I don’t understand why the developers won’t make all the toollets on the 2.5D canvas active? ZBrush is still an editor, so why do we need such difficulties with mixing bodies into a picture? So you can ruin the whole project, which is coming to an end and at the end a tool that is not needed is “stuck”. The canvas will have to be drawn from the beginning. I don’t understand it.

I’m afraid I don’t understand your problem from the description. You will need to document what is happening more extensively.


If you do not enter edit mode with a 3d tool, then you are creating a 2d image just like you would in an image editor. There is no 3d mesh to interact with. Just like in an image editor you can paint over those pixels, erase them, manipulate them with 2 d image effects, or undo them, but you cannot interact with them as a 3d mesh.

If you are in Edit mode with a 3d tool, then you cannot Undo changes to the Canvas. Any Undos will be applied to that 3d Tool’s undo history, and not to the canvas. You can only undo changes to the canvas when you are in 2.5 mode.

If pressing Ctrl-N does not clear the canvas then your issue is something else entirely, and you will need to explain your problem more clearly, with un-cropped screenshots showing the entire interface. Please be certain that you have read the previously linked documentation in its entirety.

Thank you!

With a 2.5D image, I realized everything is saved as a 2D image.
I’m talking about why the developers of the program do not allow editing these previously created on the Tool stage? Is it necessary to fix them on a 2D picture? These are 3D tool, it was possible to build in the Subtool menu, as well as in a 3D scene, why should they be implanted into the canvas?
I also think that in 2.5D, Tool, which look like 3D models, are not at all such - this is a fiction, this is a model that can be seen as 3D only from the front, and from behind, it has no polygons. It’s not my first year in ZBrush and I have to prove to myself again and again what PIXOL is.)

Because there is no 3d information to edit. In ZBrush a Tool is not a 3d mesh unless you enter 3d Edit mode with it. Until that point it is a 2d Brush that makes a 2.5 image on the canvas. There are no active points in that image. There is no 3d information to edit, anymore than you could edit a 2d brush stroke in Photoshop as a 3d object. It is only an image.

ZBrush is a hybrid 2d/3d illustration program. Your options for working in the 2d format are the same as in any image editor. If you paint on the canvas then that becomes part of the image unless you erase the pixels, or Ctrl -Z. If you want to work non-destructively to the active layer, then work with 2.5 d Layers just as you would in an image editor.

You needn’t ever work in 2.5 d mode in ZBrush if you dont want to. Just enter edit mode with an active 3d tool, and then switch between various subtools. There are functions that can cause the active tool to drop to the canvas as Pixols, but this can be undone in 2.5 d mode, or the canvas can be cleared with Ctrl-N. It is an issue new users sometimes encounter, but eventually you learn how to avoid accidentally dropping your mesh to the canvas.


If you have a question about something that is happening in the program that is not explained by what I have explained above, in the documentation I linked you, or in my previous posts, please document this problem with uncropped screenshots of the issue and elaborate. Otherwise, please address feedback, feature requests, or technical issues with the program to Pixologic Support.

Thank you.

When I switch the tool view to perspective, the GYRO manipulator starts moving faster than tool, going beyond the edges of the ZBrush interface. How do I get it back to the center of the canvas? Maybe it is possible to set up so that GYRO is always in the center of tool?