well I’m going to try to explain briefly, but it’s a little “tricky”: try with a 3d sphere: drop it; you have on your screen a picture, which is the sphere dropped: go to “document, export,” and export the document; put zbrush "down (or save the zdoc), and open says photoshop (or similar): open your precedent exported document: Warning! don’t resize, don’t change anything at that document; put a layer on (if you want) and begin to pai,nt, or import a phot, cut that photo with the selection tools, and so on; at the end, you have in that document a first textured version of the sphere, of course just on the side where it has been dropped; clean the colored parts which are out the sphere form; save the photoshop document; come back in zbrush, your sphere is quietly here, go to “document import”, import the toshop document, it wrap the sphere perfectly (assuming that you don’t, once again, change anything in the size of yopur doc), go to texture master, and “pick up”; that’s done, your toshop document has been transferred on the sphere; ( you have an option: 2 sides, so you can transfer back and front if needed); IMPORTANT: active the option “fade” in texture master, to have soft edges of your “picked up” document; well, ther is color on a part of your sphere, and white on the other parts; you turn the sphere, and you are going to get again the routine; WARNING: you MUST , after the first time , export Two documents: one as your sphere is when dropped, it means (probably) with fast shader material; but you have to export the same document, with flat material applied; in photoshop, open the 2 documents; the same sphere, once in flat materail, the other in fastr shader, duplicate the fast shader onto the flat matrerial, paint and photo, DELETE (or hide) the fast shader layer, and save the document which has :one part freshli painted(or photos), one part painted the first time you did it, and that part is in flat material; copme back to zbrush, import the document, pick up, and turn, and go again as needed, each time flat and fast( shader; why: because if you re import a document with old painted parts “shaded”, these parts are going darker, and darker each time; with flat material, they stay OK; why don’t do all the routine in flat materail? because you can’t, in flat material, see the details of the form; in fact, you export the shaded version just to know wher to paint; if you are sure to know, (a simple part, for ex) you can export just the flat material version; don’t panic:it’s much more simple, once you tried tha rouitine, to do than to explain; usually on a portrait, I begin by tha sides, the back, and finish by the front; (in fact, it’s wise tro finish the next import on the most important part of the form, if you have already an idea of the future composition; hope you understand my “english speaking” explanations; if my daughter would be home, translation in italian would be possible, but, well, it’s saturday eve… friendly.M.