ZBrushCentral

*The Lighting Vault* - Place your Lighting Setups and support Material here!

:large_orange_diamond:The Lighting Vault :large_orange_diamond:

Well, after remembering a comment Mentat said about a lighting thread. I’m changing this thread from a lighting setup to a Home of Lighting Setups or…The lighting Vault!

I have quite a few settings. I even have a pretty nice and realistic render that I use for both preview and best render. I just feel it looks excellent in preview. But first, let start with a simple one light Super GDI setting! :smiley: :+1:

 :white_small_square:GDI Super Render :white_small_square:


model by Pixolator

Okay, after reading a few choice Pixolator’s threads, this is the product of playing around with the Material, Lighting, and Render settings. This is the same if not slightly tweeked settings I used in the artifact thread. All materials have about the same parameters. Same for the light.

GDI-SuperRender.zip

Some info about the document:

          :large_orange_diamond: Note the properties of the material used. From the ambience and diffusion curve to HDRI setting. You can select the right material by clicking the large material preview window in the Materials Palette and dragging it to a point on the document. The material is called Super GDI Mat.               :D

          :large_orange_diamond: Also note the Shadow settings of the single light used. Thats right...just one. GDI and light are maxed out and the falloff is adjusted as well as the ambience. Using only one light is something that I read in one of Pixolator's Pre-GDI test threads. Light is called Super GDI Light.               :D               :D

          :large_orange_diamond: The document is designed to be at AA Half Zoom. The Rays and aperture reflect this. If you want to render shadows well at a normal zoom. Increase the ray count at about 150 to 200. Decreasing the Aperture setting to 25 and increasing the Blur to 5-7 will help as well.

          :large_orange_diamond: File should work for demo users also though I haven't tested it. If it doesn't (due to custom canvas size) I will upload the full file when I get home.

        :large_orange_diamond: Did I mention that its fast? Due to the amazing abilities of ZBrush, the rays can be set low and you will still have a decent render. Here is a tip for the final note. Set the rays to 3 or 5 when adjusting light positions and shadow lenght/intensity. This will lead to a superfast render. When your happy with everything set the rays and aperture to your desired number. This saves tones of time!

If you have any questions about the document or about some of the logistics of why it works then let me know.

Enjoy everyone and Happy ZBrushing!!

    :white_small_square: Here is another test    :white_small_square:

Super GDI 2

This is the one that looks decent with Preview Renderer. Zip includes material! :wink:

Super-GDI-2.zip

    [img]http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053635215ghz.jpg[/img]        

model by Pixolator

Doc Size = 1280x960 (Before AA Half)
Render Time = 2min, 48sec
Comp = Win 98
Pentium II, MMX ~400mhz
128mb RAM
12GB HD (4.4 free)

Mike, :+1:

Jay’s Lighting Setup Tutorial

Sketch Material and Light Setup

Alright Jay! Yeah links are cool too yall!

:large_orange_diamond:Pixolator’sGI White Light look.

:large_orange_diamond:Pusghetty’s Settings in his Monk Thread

Great idea Mike!

Here are the settings I used in my Island of Lost Wips thread.

:large_orange_diamond: Emperor Tuvok.zip This is the material.

:large_orange_diamond: Emperor Tuvok.zip This is the light settings.

Here is an image showing the Adjustments graph settings.

Super GDI 3 - Preview GDI

Here is Super GDI 3. This is the setup I use for most of my modeling.

Good idea- I’ll have a dig around and see what I’ve got. :+1: :slight_smile:

hi you all are so good :eek: could you give us all some rendering sugestions along with this thread? like that aa half size? is that the one in he zoom box? a lot of people have talked about it but i dont see the difference unless i doing it wrong . What is super sample ? :confused:

Hi DP
JayCephus said from this thread !
" AAHalf is the setting in ZBrush that automatically reduces your Zoom level to 50% and performs an Anti-Aliasing routine on your whole drawing. So that means that since I was working in a 1024 wide x 1536 tall document, in AAHalf mode the document is only 512 wide by 768 tall. This is also the size at which I exported, so that the export received the most effective Anti-Aliasing. I’m sure you knew this, but had just forgotten what it was called, right?"
Ctrl + 0 = AA View
0 = Return Normal view
Hope this help :slight_smile:

Pilou

1 Like

Would like to reopen this for everyone especially now that the new Z2 has some tweaks to the renderer.
:smiley: :wink: :+1: :+1: :+1:

Sounds like a good idea. :slight_smile:

Was playing around with Southern’s tree theory… :smiley:

Here are the lights and the material
Mentat GI Setup.zip

Nice Lon! Thanks!
:+1: :+1: :+1:

This is a Verry very cool Idea!!

Thankyou Mahlikus The Black ,

I dont do well when reading tutorials, or Manuals…

I have best luck getting something already made and takeing it apart…

This is great for someone like me to learn…

I see example in front of me, Tweak, render and learn :slight_smile:

If I come up with anything worth while I will be sure to share it here…

I am going to download and do some learning :slight_smile:

Thanks again Mahlikus The Black , for this great Idea! and to everyone else who helped make this thread :slight_smile:

thnx for the light setup lon…just woke up from a dead sleep and decided to try out your light setup on one of my recent heads and painted it up quickly for the trial here…thnx and talk at ya tomorrow…great thread yall…

while in this topic does anyone knows how to get the light from behind…
Example as if a light source is behind u, does anyone know how to get the effect? :confused:

Click on the active light’s orange marker square. This toggles the light from front to back.

Going to be adding more stuff here…Bring this back to life.

Here is this for now.

Well I am excited about Z3 and I want that new material so I am playing around in making my own for Z2 for now.

Here is my first three attemps. [![pix_material_z3_1.jpg|408x555](upload://XfIWKSsYcV533fbElwkNIL7E6B.jpeg)](http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2750966%27,%27pix_material_z3_3.jpg%27,1,0%29)

MTB_Z3_Pix_Mat_Sim_3.zip

MTB-Render-Environment.jpg

DOWNLOAD HERE!

Lighting-Setup-small.jpg

Z3 Simutaltion material.
What do you all think?
You can take a closer look at Pix’s material here.

Pix Material Z3.jpg


I really love that last material u posted mahlikus. but is the link broke or just me? and OMG WHOS EXCITED FOR ZB3?!