Hello!
I just wanted to share my latest shader experiment using Maya, ZBrush, Substance Painter, Arnold, and Nuke. I pushed the look of one of my past renders, “Owl Girl,” into a more complex scene, and I’m really happy with the direction the shader is taking.
The render is based on the amazing work of Kate Pellerin (Poopikat). You can find more of her work and links here:
Thanks!