Still w.i.p. so no sss.
Modelling in blender,sculpting and texturing in zbrush and photoshop.
Rendering in cycles.
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Hi,
the modeling/sculpting seems pretty solid, but I have some doubt about the texturing: in the first render I had the feeling of a frog skin, instead of a human skin.
Dunno if because there’s too noise in albedo/normal/bump coming from textures and the specular too high/white.
Something I don’t like is the stretched parts on chin and between the nose and the lips, which should have better skin pores like the beautiful ones close to them, visible also in the gray render of the face.
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thanks!i swear when i turn on sss the whole thing looks better