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The General - Grand Space Opera: Light Age

My final presentation for Artstation Challenge.
Grand Space Opera: Light Age
Game Character Art (real-time)

Highpoly - Zbrush and Marvelous designer
Low poly - Zbrush and Maya for UV and export
Texturing and render in Marmoset 4

For more shots and turntables:
https://www.artstation.com/artwork/283bzK

!

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