ZBrushCentral

The Environmental Reflection and BPR

Hello friends,

Please help me with the Environmental Reflection.

Zbrush Docs tells:
Env.Reflection

The Environmental Reflection slider determines the strength of this shader***8217;s environmental reflection. Different from its Reflectivity attribute, this effect is applied uniformly to the entire surface. Environmental Reflection is only viewed in Best Render or BPR mode. In the Render palette, you can specify several different kinds of environment attributes which are reflected in any material with this slider set higher than 0. The kinds of reflected environments are: color only, selected texture, or the entire canvas (applied as a complete picture, so items may appear to be reflecting themselves).

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But in BPR it did not work!

How to ON the ER with BPR ?

Attachments

Env.Reflct.jpg

Yes, not sure about that - I will have to investigate. However, you can combine a Best render with a BPR - simply do the Best render first then follow immediately with a BPR. This is very useful for Materials that need a Best render for some effects, such as cavity shading.

Thank you markus.
Is there any ideas ?

Interesting work with details! thanks!