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ZSphere’s > Poly3D > Paint
He’s almost finished but not there as yet. When he is finished though, I’ll create a nice setting for him and probably end up rendering a final image in Modo or something after i export displacements and textures.

This is my third Model in ZBrush so I’m still very new to it. SpongeBob next, then who knows who else.

CharacterStripOldWeb.jpg

hahaha
thats really nice
good job on nailing patrick
lookin forward to spongebob
could u post a bigger image maybe?

Here you go–updated the image size. Does anyone know how to apply an image map to a subtool like in a traditional modeling package? I wish to get rid of the air brushed look on the pants and use an image texture.

look no further than the sculpt paint create post on the main thread. there ryan will talk you through using ZApp an incredably powerful new tool specificly designed to give fictional charicters photorealistic hewian pants. haha. loving the sculpt so far mate!

Started SpongeBob, he’s a bit difficult, but I think this may be as close to accurate as one could get (at least my ability, just started ZBrush).

CharacterStripWEB.jpg

Here’s an update to Patrick. He’s finished.

[CharacterStripWEB.jpg](javascript:zb_insimg(‘83496’,‘CharacterStripWEB.jpg’,1,0))