ZBrushCentral

The bust of Michelangelo's David

Hi, all. This is one of my sculpting study from Michelangelo’s David. I started this project in Mudbox. Then I converted my sculpt to zbrush because mudbox is running very slow in my computer (i don’t know why?). I finished sculpting process completely in Zbrush and rendered many render pass such as occlusion, final-gather and sub-surface scattering with maya/mentalray (traditional cast drawings are my main reference for lighting and rendering). I didn’t extract displacement map. (used decimation master zplugin) Later i composed all renders in Photoshop also add some dirty textures and many filters like lens blur (for dof), sharpen, color adjustment, exposure etc.
I hope to like it. Enjoy!
Ps: Zbrush sculpt approximately 4.5 mil. active points. I mostly used move, clay and flatten brushes. And many David’s references.

[goktuggurellier_David_All.jpg]

very good kepp posting

So beautiful! i like it a lot, specially cuz i lovee all kinds of classical sculptures, and this one is fantastic!!! 5 Staaars ! for sure, and well, about mudbox, i think is slow cuz mudbox prefer and consumes too much the graphics card, (and that’s bad), and zbrush only requires some RAM, (and that’s better!:laughing:)

Once again fantastic job!!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Sweet work, having seen the original - I thought it was slightly above life size, but when i saw it in person it was huge and commanding…Looking forward to more from you

Fantastic work so for!!! keep it up

This is a great piece. Excellent work.

Very Beautiful.

Many many thanks…
digital_3d, ioster, sendhilv, d100763, manzarek123, adampof