Hi, all. This is one of my sculpting study from Michelangelo’s David. I started this project in Mudbox. Then I converted my sculpt to zbrush because mudbox is running very slow in my computer (i don’t know why?). I finished sculpting process completely in Zbrush and rendered many render pass such as occlusion, final-gather and sub-surface scattering with maya/mentalray (traditional cast drawings are my main reference for lighting and rendering). I didn’t extract displacement map. (used decimation master zplugin) Later i composed all renders in Photoshop also add some dirty textures and many filters like lens blur (for dof), sharpen, color adjustment, exposure etc.
I hope to like it. Enjoy!
Ps: Zbrush sculpt approximately 4.5 mil. active points. I mostly used move, clay and flatten brushes. And many David’s references.
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