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The Behemoth

Hi Everyone !

Its been a while for me to post here but i want to share my new professional work with you .
As a freelance artist at Smite Entertainment i was responsible for model from concept sketch of Adrian Smith
The Behemoth , a hulking mutant deformed by insane screams of the Nihilum and the toxic steams that seeps into the city through cracks in the lowest floors of the Hive city .
this model going to be used for the in-game purpose , promotional art and interface animations .
I used Maya for the body base mesh and other parts , Zbrush for sculpting and poly painting
Photoshop with Bodypaint for texture , render with Mental Ray .
post was done by Galit Weisberg , a good friend of mine http://www.galitweisberg.com/
Hope you like it !.

Final Render :

[BehemothHighRezFinalPost2Lo.jpg]BehemothFinalCompsitionNorm.jpg

thanks for watching :wink:

Attachments

BehemothConceptBy AdrianSmith.jpg

BehemothFinalZB5.jpg

BehemothFinalZB6.jpg

1 Like

hey!
i think its a correct modell and render, good job man!
maybe the background is a lil bit too bright

It looks good. Very true to the original concept. At first I thought his collar is too loose. On a second look, I decided maybe it isn’t designed as a restraint. It wouldn’t do much if it was anyway. I did notice it looks that way in the concept sketch as well.

thanks guys !

glad you like it :+1: