Hey,
I’ve been a modeler / animator for nearly 10 years… but people / human-like models are a new area of approach for me…
I’m nearing completion of my first human figure, and about to start the texturing phase…
I was wondering how to get the best skin textures…
photo references?.. painting detail by detail?
multi layered maps projected onto it?..
Not so much the how to apply it in zbrush…
but I’ve seen several examples where multiple textures were painted on then composited onto eachother via multiple render pass’s
Is this the best approach?
I’d love to see some broken down examples…
Painting a singular skin texture seems very limited… but im not sure how to acheive a realistic look to skin textures… even my projected photo references never seem quite right…
Love any insight into this you talented folks might provide!
Thanks
-Blair
