Maybe im missing something. But r the GUV’s (and i assume AUV’s) useless as far as painting textures go? I guess what im asking is, is there a way to get uv’s that make sense to paint in photoshop and displace with in zbrush?
The guv’s are cool but are totally random and would take a year to unscramble and remove seams from if u painted them in PS. So do we still have to unwrap and layout uv’s as always and bring that in for zbrush to use in order to get somthing we can paint? I’m making the assumption I can do a far superior job of painting, and making spec/dif/bump maps in PS than zbrush.