EDIT: I reinitialized my model and it is working fine now. Oh well, I’ll take my blessings where I can
I am having trouble texturing a sweep profile tool with a thickness of 10 using texturemaster.
When I paint on the ‘outside’ of the tool and pick, the painted area appears on the ‘inside’ of the tool and vise versa. The applied colour also goes on unevenly at the edges of the painted area, even with Fade on; this especially so on areas of high curvature.
I have tried turning on double sided options and flipping the normals but without any success.
Painting with back and front on works but paints both inside and outside surfaces (four in total) and is not always desirable.
Is there a procedure I should follow to be able to texture sweep profile tools?