Hi everyone, I have a question I stumbled upon while learning to work with ZBrush and Maya and I hope you guys can offer a little insight.
After I sculpted the high res mesh and brought it over to Maya for Retopo, I have the Low res mesh unwrapped and ready for baking the normals.
However I thought to myself, how would I go about texturing the low res mesh then because all the details are now not physically on the UV map and it would be really impractical to try and figure out where every little bit of object went on the low res mesh.
Is there a revised workflow or any solutions that anyone can offer to this?
Appreciate all the help I can get!