Hi guys! I think this is my first post (and I say I think because I’m not sure, I actually registered long time ago and don’t remember if posted anything already)…
OK so here’s the thing. I created a head in Maya and I’m trying to texture it from some photos of myself, in Zbrush, with the Projection Master. The thing is I know how to do it and everything goes fine and I get my texture in psd format and apply to my model in maya and it looks relatively fine, but there’s something I’d like to better understand about textures and sizes and projection master, hence the creation of this thread…
The steps I follow:
I change the zbrush doc size to 2123 x 2123. Import my .obj head into zbrush, divide it up to sdiv 6. Assign a fast shader. Isolate just the head, from the chin to the line between forehead and hair. Assign an 8192 x 8192 texture. Launch projection master, just color. Create a new plane with a texure of my photo (size 2123 x 2123). Rotate/Scale/Move to fit the head model. Turn off Zadd. Then Edit-move and start tweaking very slightly the image to fit my head. When I’m done, I pick up the projection. Then export the 8k texture and open it in ps. What I find is that the image is a lot less defined (I’ve lost lot of detail in the skin, which is somewhat blurred) than the original photo. Is it ok? am I doing something wrong? I’ve tried picking it up with and without the fade option selected.
The UVs are correctly laid out, and the size of the head uvs (from chin to hair) in the 8k texture is roughly the size of the face (again, from chin to hair) in my photo -2123 x 2123-. I can’t make larger photos, at least not for now, with my nikon 4300 (4mpx)
If anybody could give me some further insight on this issue, I’be really grateful.
I really appreciate your help
cheers
pablo