Hi,
today I was learning about alphas. I’m amazed by the use of them. The level of details are incredible! But I have few questions for you. Hope you don’t mind. I searched the forum and did not find my answers.
I saw this image from grand master Pixolator: http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059270299uhg.gif
It’s clear that he used stencil and alphas for modeling this. But I do not figure out how he did mirrowed stencil modeling. Is that a trick for this? Maybe a new feature?
More, how could he paint a strap, then another one OVER it covering the other TOTALY? I remeber that when I paint alpha and then paint over it, the deformation adds to the other.
I guess he painted the entire map (as a selection) and then inflate(extrude?) the diferent levels by diferents gray settings.
In fact, what I want to know is: is there a way to paint a selection (as a simple texture, like we paint bumps or specular maps) and use it as a alpha? Or no, only in the next version, or maybe we never gonna see it?
I think it’d be great to paint a grey map and use it as a alpha for the entire body or using a procedural map as a selection, inflate a high dense mesh so as to generate displacement maps on the next version. (think about a snake skin, it’s boring to model it alpha by alpha, rotating, then scaling, then rotating again)
(I hope you unsderstand, my english is very bad, sorry)
Cheers