ZBrushCentral

Textures used as alpha maps

Hi,

today I was learning about alphas. I’m amazed by the use of them. The level of details are incredible! But I have few questions for you. Hope you don’t mind. I searched the forum and did not find my answers.

I saw this image from grand master Pixolator: http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059270299uhg.gif

It’s clear that he used stencil and alphas for modeling this. But I do not figure out how he did mirrowed stencil modeling. Is that a trick for this? Maybe a new feature?

More, how could he paint a strap, then another one OVER it covering the other TOTALY? I remeber that when I paint alpha and then paint over it, the deformation adds to the other.
I guess he painted the entire map (as a selection) and then inflate(extrude?) the diferent levels by diferents gray settings.

In fact, what I want to know is: is there a way to paint a selection (as a simple texture, like we paint bumps or specular maps) and use it as a alpha? Or no, only in the next version, or maybe we never gonna see it?

I think it’d be great to paint a grey map and use it as a alpha for the entire body or using a procedural map as a selection, inflate a high dense mesh so as to generate displacement maps on the next version. (think about a snake skin, it’s boring to model it alpha by alpha, rotating, then scaling, then rotating again)

(I hope you unsderstand, my english is very bad, sorry)

Cheers

Hi, Just after writing this topic I figured out that I can use texture intensity as a selection, sorry for incovenience

[edit]
By any chance I could export materials to textures? So as to use as an alpha selection?

Hello there!

First off, you need to remember that the armor that you’re referring to was done using the ZBrush beta. The features that were used to create it are not yet available in version 1.55b.

Regarding the matter of exporting materials as a part of the texture, there have been several topics covering this matter. You should be able to find them through the QuickLinks. I have also put together a tutorial available here.

Sorry (again) for the incovenience.

And thanks a lot for the tutorial, I’ll read carefully.

Regards

[edit]
if you don’t mind, delete this thread so as to not polute ZBC, :slight_smile: